By Data-Smart City Solutions • July 17, 2020

THE NEW YORK TIMES: THE PANDEMIC HAS ACCELERATED DEMANDS FOR A MORE SKILLED WORK FORCE

The novel coronavirus has disrupted the economy and workforce like few crises before; industries that could weather previous storms have been decimated by the extremely contagious nature of the virus. This is accelerating calls for a more data-driven approach to workforce development and investment in skills training for workers. 

 

GOV LAB: STARTING WITH NYC, NEW INITIATIVE WEIGHS PROS AND CONS OF DATA RE-USE FOR COVID-19 AND FUTURE THREATS 

The newly-formed Data Assembly group is assessing the perceived risks and benefits of data re-use for COVID-19 prevention; this could include re-using mobile phone data to track location and monitor social distancing. Since many people have concerns over data privacy yet also want to fight the spread of the current pandemic, the Assembly will engage groups across demographics to understand the pros and cons of data use and re-use, and make resident-informed policy decisions.   

 

SCIENCE MAG: ‘HUGE HOLE’ IN COVID-19 TESTING DATA MAKES IT HARDER TO STUDY RACIAL DISPARITIES

While there are significant and troubling differences in the rates of COVID-19 infection and death by race, the lack of demographic information about who has access to tests, and who is testing positive, is preventing epidemiologists and public health officials from fully understanding and addressing the crisis. Starting in August, all US laboratories will be required to report race/ethnicity data along with test results, but many experts fear this will be too little too late. 

 

 

BLOOMBERG CITIES: HOW DURHAM BUILT BEHAVIORAL ‘NUDGES’ INTO ITS REOPENING PLANS 

Nudges are “non-intrusive interventions that guide people toward a desirable action,” and have been used to promote everything from retirement savings to healthy cafeteria choices. As cities and states reopen during the COVID-19 pandemic, some are building in behavioral-science techniques like symptom checklists, gamification, and setting social cues with posters and photos.